KS1 with tablet

Digital session   Coding animals   

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Booking for on-site school sessions has been temporarily suspended.

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The well-being of our staff and visitors is our priority at this time and, as a result of government guidance, we've taken the decision to temporarily suspend all bookings for our on-site learning sessions.

Students learn to identify African animals represented in a range of objects from the British Museum's collection.

They learn to programme animal robots and photograph their visit to the Africa galleries.

Ages: 3–6 (EYFS and KS1)

Curriculum links: Geography, Science and Computing

Maximum group size: 15

Session time: 90 minutes